24 lines
323 B
GLSL
24 lines
323 B
GLSL
#if VERTEX_SHADER
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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}
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#endif
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#if FRAGMENT_SHADER
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layout(location = 0) out vec4 FragColor;
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void main() {
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FragColor = vec4(0.6, 0.8, 1.0, 1.0);
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}
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#endif
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