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2ccda376bb
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Updates
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2025-06-28 18:28:27 +04:00 |
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973cdb9506
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Better collision match
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2025-06-28 18:01:12 +04:00 |
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1094afac02
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Pivot to game jam game about an ice cream truck lol
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2025-06-28 17:56:21 +04:00 |
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8378b943cb
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Compound shapes support, better debug ui
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2025-06-16 01:19:31 +04:00 |
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328dac0617
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More fixes, add DEV define to enable some dev features only for hot reload build
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2025-05-27 16:32:01 +04:00 |
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729fc277cb
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All builds working on linux, find base dir relative to bin dir
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2025-05-27 16:08:23 +04:00 |
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33cffe95a2
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Finally working hot reload again
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2025-05-27 11:52:12 +04:00 |
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8b8ab8c6bc
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More progress on builder
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2025-05-27 01:23:46 +04:00 |
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1e91121244
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Kinda working build on windows, needs more work
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2025-05-24 13:44:23 +04:00 |
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c31ebea3bd
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Web Build!!!
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2025-05-23 17:42:10 +04:00 |
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6e2ad6a3b0
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Raycast against level geom
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2025-05-12 11:27:16 +04:00 |
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735c61fd05
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First implementation of track collision (non convex triangle level geometry)
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2025-05-12 01:17:49 +04:00 |
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890ac2494a
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Editor improvements and some refactoring
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2025-05-10 19:01:48 +04:00 |
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f8b73786aa
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Add undo redo for editor, refactor cameras a bit
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2025-05-08 15:51:57 +04:00 |
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df0fe56368
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Refactor rewind to include the whole world, not just physics sceen
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2025-05-08 14:32:31 +04:00 |
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a4ed430efe
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Fix a bunch of collision bugs
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2025-05-03 23:24:45 +04:00 |
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1c3810483a
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Improve headlights, fix z fighting
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2025-05-03 18:24:51 +04:00 |
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786d18cd75
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add mesh for rendering car lights
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2025-05-03 01:33:19 +04:00 |
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19ca2f28b8
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Finally implemented lights like in zelda windwaker
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2025-05-03 00:51:05 +04:00 |
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8fe95ce5a0
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Fork raylib to expose GetGLProcAddress
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2025-05-03 00:18:30 +04:00 |
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aaa9f3e3ab
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Start working on graphics
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2025-05-02 23:40:12 +04:00 |
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1ea89fb2c9
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Improve engine friction, add a rev limiter
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2025-05-02 21:11:48 +04:00 |
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08b6748d76
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Add tyre friction debug visualization and tweak tyres to be more slidy
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2025-05-02 20:32:13 +04:00 |
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02d4a7aac5
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Start implementing UI for debug viz
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2025-04-28 12:22:23 +04:00 |
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bdd7bbb9b1
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Refactor asset loading to remove duplication, add loading of tyre params from csv
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2025-04-27 22:53:07 +04:00 |
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a27a5ccde6
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Reimplement tyre model to use separate longitudinal/lateral formulas, also use pacejka94
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2025-04-27 21:24:25 +04:00 |
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b0fb81d88c
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Increase lowest rpm to fix no torque when starting to go uphill
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2025-04-27 17:29:01 +04:00 |
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ef8245d712
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Add a ramp
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2025-04-27 17:13:21 +04:00 |
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3bab8ac88e
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Proper raycasts against other rigid bodies instead of a fake plane
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2025-04-27 17:06:04 +04:00 |
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fe71efcafd
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Fix suspension, adjust car collision
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2025-04-27 13:37:58 +04:00 |
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5c797145ae
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Fixed power delivery from engine, now 0-100 time seems to be in the right ballpark
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2025-04-27 12:40:46 +04:00 |
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cbe0dd20e5
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Gears and engine->wheel power transfer. Not working well yet, it's losing a lot of power somewhere. Maybe it needs to be a position constraint
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2025-04-27 00:02:23 +04:00 |
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c3945a80e5
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Use proper real world scale for the car
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2025-04-26 21:28:06 +04:00 |
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78ab4eeae9
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Start implementing engine simulation
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2025-04-26 20:29:58 +04:00 |
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a9f007a90e
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Use physfs for all file loading
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2025-04-25 13:10:54 +04:00 |
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1095afb510
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Use physfs in raylib
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2025-04-25 12:58:19 +04:00 |
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e1fa9734da
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Add csv parsing
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2025-04-25 11:37:45 +04:00 |
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91cd60b155
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Add hood cam, tweak tyre params, split split angle and split ratio params
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2025-03-23 22:53:50 +04:00 |
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f143c9b591
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Add basic gamepad support
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2025-03-23 21:53:05 +04:00 |
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77242a9989
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Tweak tyres and breaking force some more
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2025-03-20 00:55:40 +04:00 |
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22c2224dea
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Tweak tyres, fix asymmetry in pacejka formula
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2025-03-20 00:46:50 +04:00 |
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b6866f53f3
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Tweak pacejka params a bit
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2025-03-18 03:28:40 +04:00 |
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31cb9879cc
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Pacejka 96 for tyre friction, combined friction using the Beckman method
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2025-03-18 03:12:43 +04:00 |
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8caf47003e
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Proper brake force using friction
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2025-03-16 15:49:10 +04:00 |
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bf7b7e6ae3
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Implement wheel rotation and friction
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2025-03-16 14:53:13 +04:00 |
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2410ed9b4b
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Add static and dynamic friction
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2025-03-16 00:22:20 +04:00 |
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fb1643e6e6
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Fix mem leak, change number of stacks
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2025-03-16 00:17:00 +04:00 |
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60522ea836
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Reimplement suspension, now with correct friction using PGS
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2025-03-16 00:00:48 +04:00 |
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50d0401479
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Implement friction in PGS
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2025-03-15 20:53:45 +04:00 |
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d1feaa0602
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More progress on PGS
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2025-03-09 22:54:40 +04:00 |
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