5c797145ae
Fixed power delivery from engine, now 0-100 time seems to be in the right ballpark
2025-04-27 12:40:46 +04:00
cbe0dd20e5
Gears and engine->wheel power transfer. Not working well yet, it's losing a lot of power somewhere. Maybe it needs to be a position constraint
2025-04-27 00:02:23 +04:00
c3945a80e5
Use proper real world scale for the car
2025-04-26 21:28:06 +04:00
78ab4eeae9
Start implementing engine simulation
2025-04-26 20:29:58 +04:00
a9f007a90e
Use physfs for all file loading
2025-04-25 13:10:54 +04:00
1095afb510
Use physfs in raylib
2025-04-25 12:58:19 +04:00
973ad9e285
Add scripts to help building physifs
2025-04-25 11:49:00 +04:00
64467602dd
Merge commit '59053d5cad5785dfefc106fc69d14e5ae34a91e5' as 'libs/physfs/physfs'
2025-04-25 11:42:13 +04:00
59053d5cad
Squashed 'libs/physfs/physfs/' content from commit adfdec6a
...
git-subtree-dir: libs/physfs/physfs
git-subtree-split: adfdec6af14e4d12551446e7ad060415ca563950
2025-04-25 11:42:13 +04:00
dc8606b6b5
remove ignore in physfs bindings
2025-04-25 11:42:09 +04:00
1211c74c9e
Merge commit 'f87fae7a25007a65c4907b534921747d19359532' as 'libs/physfs'
2025-04-25 11:40:28 +04:00
f87fae7a25
Squashed 'libs/physfs/' content from commit 3c22b323
...
git-subtree-dir: libs/physfs
git-subtree-split: 3c22b32319315fa4d25308767e719331dd539ced
2025-04-25 11:40:28 +04:00
e1fa9734da
Add csv parsing
2025-04-25 11:37:45 +04:00
91cd60b155
Add hood cam, tweak tyre params, split split angle and split ratio params
2025-03-23 22:53:50 +04:00
f143c9b591
Add basic gamepad support
2025-03-23 21:53:05 +04:00
77242a9989
Tweak tyres and breaking force some more
2025-03-20 00:55:40 +04:00
22c2224dea
Tweak tyres, fix asymmetry in pacejka formula
2025-03-20 00:46:50 +04:00
b6866f53f3
Tweak pacejka params a bit
2025-03-18 03:28:40 +04:00
31cb9879cc
Pacejka 96 for tyre friction, combined friction using the Beckman method
2025-03-18 03:12:43 +04:00
8caf47003e
Proper brake force using friction
2025-03-16 15:49:10 +04:00
bf7b7e6ae3
Implement wheel rotation and friction
2025-03-16 14:53:13 +04:00
2410ed9b4b
Add static and dynamic friction
2025-03-16 00:22:20 +04:00
fb1643e6e6
Fix mem leak, change number of stacks
2025-03-16 00:17:00 +04:00
60522ea836
Reimplement suspension, now with correct friction using PGS
2025-03-16 00:00:48 +04:00
50d0401479
Implement friction in PGS
2025-03-15 20:53:45 +04:00
d1feaa0602
More progress on PGS
2025-03-09 22:54:40 +04:00
a2ad9e490a
Refactor collision detection to support persistent contacts across frames
2025-03-09 15:04:13 +04:00
cb24365933
Start implementing a different solver
2025-03-08 23:46:14 +04:00
ccd987aeae
Start implementing optimized substepping (collision detection only once per frame)
2025-03-08 14:50:39 +04:00
c3ac6c2db1
Change iteration counts, fix extra snapshots when no steps were taken
2025-03-02 21:30:37 +04:00
860f9f59b6
Optimize edge separation test, use SOA structs in more places
2025-03-02 21:14:12 +04:00
a1e8d0f231
Disable edge separation tests for now and make a stress test
2025-03-01 20:54:26 +04:00
0f60cdda13
Use BVH to find potential collision pairs before simulation steps
2025-03-01 20:12:54 +04:00
503d6170c2
Fix restitution and start implementing BVH acceleration for collision
2025-03-01 19:04:01 +04:00
c91018fec8
Remove unnecessary rl dependency in physics engine
2025-03-01 13:30:25 +04:00
c2b831a4d6
Implement simulation rewind
2025-02-09 19:54:44 +04:00
aa1dab6079
Update shape from immediate_body
2025-02-09 19:33:19 +04:00
d816e96c3e
Refactor convex shape handling
...
This will allow me to implement rewind easily
2025-02-09 19:15:56 +04:00
bf995882e6
Double buffer physics state to allow easy debugging and interpolation
...
Fix a bug in restitution
2025-02-09 02:21:34 +04:00
66f42c3cee
Implement restitution, better hack for static friction
2025-02-04 01:51:54 +04:00
9f6d57b5ea
Fix dynamic friction (mistake in paper actually), improve friction
2025-02-02 21:45:25 +04:00
ef51a9ee30
Fix convex mesh to remove coplanar faces, fix contact debug visualizer
2025-02-02 03:01:28 +04:00
25ff57168b
Collisions for the convex shape
2025-02-02 02:41:24 +04:00
999a7a4631
Calculate inertia tensor for the convex hull, convert simulation to use full inertia tensor matrix
...
I couldn't figure out how to diagonalize the inertia tensor matrix so I will go the simle route and just use the full 3x3 matrix
2025-02-02 01:17:35 +04:00
660a535a7c
Experiment with different com calculations
2025-02-01 01:07:18 +04:00
ba686422a8
Bring back assertions fix non convexity in exported mesh
2025-02-01 00:21:29 +04:00
76f3b9ef75
Calculate center of mass for convex meshes
2025-02-01 00:13:55 +04:00
8cefc48049
Load convex from obj
2025-01-31 02:35:02 +04:00
196bafb401
Static and dynamic friction working, it's starting to look pretty convincing
...
Still got a bug when colliding with edges at some specific rotations. Probably fucked relative position conversion somewhere and using a local pos instead
2025-01-26 22:43:23 +04:00
1a74039ad8
Static friction and refactor constraint params
2025-01-26 21:53:53 +04:00