|
8378b943cb
|
Compound shapes support, better debug ui
|
2025-06-16 01:19:31 +04:00 |
|
|
735c61fd05
|
First implementation of track collision (non convex triangle level geometry)
|
2025-05-12 01:17:49 +04:00 |
|
|
a4ed430efe
|
Fix a bunch of collision bugs
|
2025-05-03 23:24:45 +04:00 |
|
|
8fe95ce5a0
|
Fork raylib to expose GetGLProcAddress
|
2025-05-03 00:18:30 +04:00 |
|
|
3bab8ac88e
|
Proper raycasts against other rigid bodies instead of a fake plane
|
2025-04-27 17:06:04 +04:00 |
|
|
860f9f59b6
|
Optimize edge separation test, use SOA structs in more places
|
2025-03-02 21:14:12 +04:00 |
|
|
503d6170c2
|
Fix restitution and start implementing BVH acceleration for collision
|
2025-03-01 19:04:01 +04:00 |
|
|
aa1dab6079
|
Update shape from immediate_body
|
2025-02-09 19:33:19 +04:00 |
|
|
25ff57168b
|
Collisions for the convex shape
|
2025-02-02 02:41:24 +04:00 |
|
|
82470ca3c7
|
Edge contacts and fix bug with face contacts
|
2025-01-19 18:16:52 +04:00 |
|
|
4af30979d5
|
collision detection progress
|
2025-01-19 04:32:36 +04:00 |
|
|
923cb6f459
|
Convex vs convex face manifolds working
|
2025-01-18 17:16:32 +04:00 |
|
|
43f8c66ec1
|
Start implementing convex collisions
|
2025-01-17 00:24:17 +04:00 |
|
Sergey Poznyak
|
2b3739937a
|
Start implementing a span allocator
|
2025-01-13 02:46:54 +04:00 |
|
Sergey Poznyak
|
587104651c
|
Halfedge test
|
2025-01-12 19:29:29 +04:00 |
|
Sergey Poznyak
|
b46858cf55
|
Implementing halfedge mesh
|
2025-01-12 03:59:33 +04:00 |
|