|
a958c1f50a
|
Fix wrong sign when converting from dir to yaw pitch
|
2025-08-02 20:58:01 +04:00 |
|
|
5181b9b813
|
Change how interpolation works, add mouse movement override to follow camera
|
2025-08-02 20:41:22 +04:00 |
|
|
7f928a6f2c
|
Interpolate wheels too, use interpolated bodies and wheels in debug visualization
|
2025-08-02 14:52:30 +04:00 |
|
|
a6cbfaf88c
|
More tyre tweaks, chase camera like in GTA 5, basic rigid body interpolation so rendering can run faster than physics and still see everything smoothly
|
2025-08-02 14:01:32 +04:00 |
|
|
82e9022c73
|
Suspension spring force along hit normal again, tweak tyres, add drift assist (just steering for you a bit, no ghost forces)
|
2025-07-30 01:58:31 +04:00 |
|
|
88fac29a6c
|
Fix suspension when driving on other rigid bodies, super solid now
The key was to limit the total spring impulse similar to how contact impulse is limited, so that spring always pushes and never pulls
|
2025-07-29 01:58:33 +04:00 |
|
|
56f1eb1d15
|
Fix bug in names where same string could get interned twice, some easy optimizations
|
2025-07-25 01:14:41 +04:00 |
|
|
5d9d321695
|
Working wasm build!
|
2025-07-25 00:38:24 +04:00 |
|
|
37736753e5
|
Fix level reload not working when paused
|
2025-07-13 23:28:07 +04:00 |
|
|
8b8e4f9513
|
Level hot reload working
|
2025-07-13 23:09:32 +04:00 |
|
|
7da986970e
|
Basic lelel import working, collisions for level geo broken
|
2025-07-13 00:45:35 +04:00 |
|
|
a81e81c52c
|
Implement blender scene export script, add support for asset based level geom instancing
|
2025-07-12 23:16:57 +04:00 |
|
|
5f4fa12040
|
A bunch of prototype code for asset pipeline
|
2025-07-11 23:18:35 +04:00 |
|
|
a8e3bb6104
|
Fix incorrect triangle normal when colliding against level geom, reverse gear, engine sound
|
2025-07-01 11:57:53 +04:00 |
|
|
00190a45fc
|
Lots of optimizations and bug fixes for static geometry, improved debugging
|
2025-07-01 00:09:10 +04:00 |
|
|
bce37a3b7e
|
Updates 3
|
2025-06-28 23:24:03 +04:00 |
|
|
d53c1a3ae6
|
Updates
|
2025-06-28 18:40:09 +04:00 |
|
|
2ccda376bb
|
Updates
|
2025-06-28 18:28:27 +04:00 |
|
|
973cdb9506
|
Better collision match
|
2025-06-28 18:01:12 +04:00 |
|
|
1094afac02
|
Pivot to game jam game about an ice cream truck lol
|
2025-06-28 17:56:21 +04:00 |
|
|
8378b943cb
|
Compound shapes support, better debug ui
|
2025-06-16 01:19:31 +04:00 |
|
|
328dac0617
|
More fixes, add DEV define to enable some dev features only for hot reload build
|
2025-05-27 16:32:01 +04:00 |
|
|
33cffe95a2
|
Finally working hot reload again
|
2025-05-27 11:52:12 +04:00 |
|
|
8b8ab8c6bc
|
More progress on builder
|
2025-05-27 01:23:46 +04:00 |
|
|
c31ebea3bd
|
Web Build!!!
|
2025-05-23 17:42:10 +04:00 |
|
|
6e2ad6a3b0
|
Raycast against level geom
|
2025-05-12 11:27:16 +04:00 |
|
|
735c61fd05
|
First implementation of track collision (non convex triangle level geometry)
|
2025-05-12 01:17:49 +04:00 |
|
|
890ac2494a
|
Editor improvements and some refactoring
|
2025-05-10 19:01:48 +04:00 |
|
|
f8b73786aa
|
Add undo redo for editor, refactor cameras a bit
|
2025-05-08 15:51:57 +04:00 |
|
|
df0fe56368
|
Refactor rewind to include the whole world, not just physics sceen
|
2025-05-08 14:32:31 +04:00 |
|
|
a4ed430efe
|
Fix a bunch of collision bugs
|
2025-05-03 23:24:45 +04:00 |
|
|
1c3810483a
|
Improve headlights, fix z fighting
|
2025-05-03 18:24:51 +04:00 |
|
|
786d18cd75
|
add mesh for rendering car lights
|
2025-05-03 01:33:19 +04:00 |
|
|
19ca2f28b8
|
Finally implemented lights like in zelda windwaker
|
2025-05-03 00:51:05 +04:00 |
|
|
8fe95ce5a0
|
Fork raylib to expose GetGLProcAddress
|
2025-05-03 00:18:30 +04:00 |
|
|
aaa9f3e3ab
|
Start working on graphics
|
2025-05-02 23:40:12 +04:00 |
|
|
1ea89fb2c9
|
Improve engine friction, add a rev limiter
|
2025-05-02 21:11:48 +04:00 |
|
|
08b6748d76
|
Add tyre friction debug visualization and tweak tyres to be more slidy
|
2025-05-02 20:32:13 +04:00 |
|
|
02d4a7aac5
|
Start implementing UI for debug viz
|
2025-04-28 12:22:23 +04:00 |
|
|
bdd7bbb9b1
|
Refactor asset loading to remove duplication, add loading of tyre params from csv
|
2025-04-27 22:53:07 +04:00 |
|
|
b0fb81d88c
|
Increase lowest rpm to fix no torque when starting to go uphill
|
2025-04-27 17:29:01 +04:00 |
|
|
ef8245d712
|
Add a ramp
|
2025-04-27 17:13:21 +04:00 |
|
|
fe71efcafd
|
Fix suspension, adjust car collision
|
2025-04-27 13:37:58 +04:00 |
|
|
5c797145ae
|
Fixed power delivery from engine, now 0-100 time seems to be in the right ballpark
|
2025-04-27 12:40:46 +04:00 |
|
|
cbe0dd20e5
|
Gears and engine->wheel power transfer. Not working well yet, it's losing a lot of power somewhere. Maybe it needs to be a position constraint
|
2025-04-27 00:02:23 +04:00 |
|
|
c3945a80e5
|
Use proper real world scale for the car
|
2025-04-26 21:28:06 +04:00 |
|
|
78ab4eeae9
|
Start implementing engine simulation
|
2025-04-26 20:29:58 +04:00 |
|
|
1095afb510
|
Use physfs in raylib
|
2025-04-25 12:58:19 +04:00 |
|
|
91cd60b155
|
Add hood cam, tweak tyre params, split split angle and split ratio params
|
2025-03-23 22:53:50 +04:00 |
|
|
f143c9b591
|
Add basic gamepad support
|
2025-03-23 21:53:05 +04:00 |
|