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bce37a3b7e
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Updates 3
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2025-06-28 23:24:03 +04:00 |
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8378b943cb
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Compound shapes support, better debug ui
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2025-06-16 01:19:31 +04:00 |
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735c61fd05
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First implementation of track collision (non convex triangle level geometry)
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2025-05-12 01:17:49 +04:00 |
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8fe95ce5a0
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Fork raylib to expose GetGLProcAddress
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2025-05-03 00:18:30 +04:00 |
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3bab8ac88e
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Proper raycasts against other rigid bodies instead of a fake plane
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2025-04-27 17:06:04 +04:00 |
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0f60cdda13
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Use BVH to find potential collision pairs before simulation steps
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2025-03-01 20:12:54 +04:00 |
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503d6170c2
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Fix restitution and start implementing BVH acceleration for collision
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2025-03-01 19:04:01 +04:00 |
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Sergey Poznyak
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587104651c
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Halfedge test
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2025-01-12 19:29:29 +04:00 |
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ccefa6b952
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Start implementing rigid body collision
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2025-01-12 02:57:33 +04:00 |
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e22e667e27
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Fixed unstable suspension (feel like an idiot)
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2025-01-07 04:23:27 +04:00 |
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7a77d1c409
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Working BVH
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2025-01-07 00:14:52 +04:00 |
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493f311ad0
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Almost working bvh
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2025-01-06 03:40:40 +04:00 |
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