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gutter_runner/game/physics
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sergeypdev 999a7a4631 Calculate inertia tensor for the convex hull, convert simulation to use full inertia tensor matrix
I couldn't figure out how to diagonalize the inertia tensor matrix so I will go the simle route and just use the full 3x3 matrix
2025-02-02 01:17:35 +04:00
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bvh
Halfedge test
2025-01-12 19:29:29 +04:00
collision
Static and dynamic friction working, it's starting to look pretty convincing
2025-01-26 22:43:23 +04:00
debug.odin
Static and dynamic friction working, it's starting to look pretty convincing
2025-01-26 22:43:23 +04:00
helpers.odin
Calculate inertia tensor for the convex hull, convert simulation to use full inertia tensor matrix
2025-02-02 01:17:35 +04:00
immediate.odin
Calculate inertia tensor for the convex hull, convert simulation to use full inertia tensor matrix
2025-02-02 01:17:35 +04:00
scene.odin
Calculate inertia tensor for the convex hull, convert simulation to use full inertia tensor matrix
2025-02-02 01:17:35 +04:00
shapes_test.odin
Start implementing convex collisions
2025-01-17 00:24:17 +04:00
shapes.odin
Start implementing convex collisions
2025-01-17 00:24:17 +04:00
simulation.odin
Calculate inertia tensor for the convex hull, convert simulation to use full inertia tensor matrix
2025-02-02 01:17:35 +04:00
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