Use named binding constant

This commit is contained in:
sergeypdev 2024-12-08 21:42:11 +04:00
parent 4fd797c048
commit 2a226d8707

View File

@ -29,7 +29,7 @@ pub fn init(gc: *GraphicsContext) !ShaderManager {
const descriptor_set_layout_bindings = [_]vk.DescriptorSetLayoutBinding{
vk.DescriptorSetLayoutBinding{
.descriptor_type = .uniform_buffer,
.binding = 0,
.binding = DescriptorSets.Global.UBO.GlobalUniform,
.descriptor_count = 1,
.stage_flags = vk.ShaderStageFlags.fromInt(0x7FFFFFFF), // SHADER_STAGE_ALL
},