Bring back OpenGL version print
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parent
f227d4cedd
commit
894e6e54c4
12
src/game.zig
12
src/game.zig
@ -49,12 +49,6 @@ fn game_init_window_err(global_allocator: std.mem.Allocator) !void {
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const context = c.SDL_GL_CreateContext(window);
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// var majorVer: gl.GLint = 0;
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// var minorVer: gl.GLint = 0;
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// gl.getIntegerv(gl.MAJOR_VERSION, &majorVer);
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// gl.getIntegerv(gl.MINOR_VERSION, &minorVer);
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// std.log.debug("OpenGL Version: {}.{}", .{ majorVer, minorVer });
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g_init = try global_allocator.create(InitMemory);
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g_init_exists = true;
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g_init.* = .{
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@ -95,6 +89,12 @@ export fn game_init(global_allocator: *std.mem.Allocator) void {
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loadGL();
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var majorVer: gl.GLint = 0;
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var minorVer: gl.GLint = 0;
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gl.getIntegerv(gl.MAJOR_VERSION, &majorVer);
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gl.getIntegerv(gl.MINOR_VERSION, &minorVer);
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std.log.debug("OpenGL Version: {}.{}", .{ majorVer, minorVer });
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gl.viewport(0, 0, g_init.width, g_init.height);
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gl.genBuffers(1, &g_mem.triangle_vbo);
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