Bring back OpenGL version print

This commit is contained in:
sergeypdev 2024-02-04 21:45:17 +04:00
parent f227d4cedd
commit 894e6e54c4

View File

@ -49,12 +49,6 @@ fn game_init_window_err(global_allocator: std.mem.Allocator) !void {
const context = c.SDL_GL_CreateContext(window);
// var majorVer: gl.GLint = 0;
// var minorVer: gl.GLint = 0;
// gl.getIntegerv(gl.MAJOR_VERSION, &majorVer);
// gl.getIntegerv(gl.MINOR_VERSION, &minorVer);
// std.log.debug("OpenGL Version: {}.{}", .{ majorVer, minorVer });
g_init = try global_allocator.create(InitMemory);
g_init_exists = true;
g_init.* = .{
@ -95,6 +89,12 @@ export fn game_init(global_allocator: *std.mem.Allocator) void {
loadGL();
var majorVer: gl.GLint = 0;
var minorVer: gl.GLint = 0;
gl.getIntegerv(gl.MAJOR_VERSION, &majorVer);
gl.getIntegerv(gl.MINOR_VERSION, &minorVer);
std.log.debug("OpenGL Version: {}.{}", .{ majorVer, minorVer });
gl.viewport(0, 0, g_init.width, g_init.height);
gl.genBuffers(1, &g_mem.triangle_vbo);