|
23f5c6836a
|
Zig 0.13.0 update
|
2024-07-13 20:05:53 +04:00 |
|
|
8033d99423
|
Start fixing 0.13 build
|
2024-07-13 11:56:31 +04:00 |
|
|
78eebc1e17
|
Broken frustum culling
|
2024-03-04 04:49:04 +04:00 |
|
|
d33d6b2454
|
Load gltf with embedded albedo, metallic and roughness maps
|
2024-02-27 00:01:58 +04:00 |
|
|
e0e951c46b
|
Loading of complex scene graphs is now working well!
Managed to load a huge glb file, not included in commit cause I don't want to use
lots of storage in git lfs
|
2024-02-25 03:32:53 +04:00 |
|
|
03c1d181e1
|
Fix texture compression bug, remove basisu
|
2024-02-16 04:07:38 +04:00 |
|
|
ad3210a08f
|
Add basisu texture compressor to assetc, improve build process for asset manifest, should cache faster now
|
2024-02-13 03:19:10 +04:00 |
|
|
2f3998ddfd
|
Add toggle fullscreen and toggle vsync hotkeys, improve DPI awareness on windows
|
2024-02-12 22:38:15 +04:00 |
|
|
a4d78d36f6
|
Replace zlm with zalgebra, fix culling to be backface
|
2024-02-11 02:50:51 +04:00 |
|
|
9f60d48ae2
|
Add basic camera controls, try to fix terrible lag
|
2024-02-10 01:05:25 +04:00 |
|
|
0a1d17cf9c
|
Mesh loading and rendering
|
2024-02-07 02:28:43 +04:00 |
|
|
9945fa5b40
|
Remove glad, fix windows build, finally a good base
|
2024-02-03 04:27:10 +04:00 |
|
|
8d397f3941
|
Initial commit
|
2024-01-30 16:46:50 +04:00 |
|