5 Commits

Author SHA1 Message Date
23f5c6836a Zig 0.13.0 update 2024-07-13 20:05:53 +04:00
ad3210a08f Add basisu texture compressor to assetc, improve build process for asset manifest, should cache faster now 2024-02-13 03:19:10 +04:00
b749d43415 Multiple meshes + 1 point light
almost went crazy debuggging issue with multiple UBOs block bindings :)))))

Turns out if you specify layout(binding=X) in shader and later call glUniformBlockBinding (cause you don't know what you're doing)
it will mess up all your bindings, and your camera UBO will be fed to a lights array ubo and good luck debugging that.
2024-02-12 03:56:36 +04:00
9945fa5b40 Remove glad, fix windows build, finally a good base 2024-02-03 04:27:10 +04:00
8d397f3941
Initial commit 2024-01-30 16:46:50 +04:00