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6e75910bef
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Add tangents
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2024-02-19 04:12:19 +04:00 |
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e764879f17
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Fix incorrect double srgb conversion (stb already handles srgb->linear conversion)
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2024-02-19 00:48:30 +04:00 |
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d3370cc559
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Custom mipmap gen, output linear textures from assetc
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2024-02-19 00:38:04 +04:00 |
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03c1d181e1
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Fix texture compression bug, remove basisu
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2024-02-16 04:07:38 +04:00 |
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4b4ff4e176
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Cleanup, start replacing basisu with ispc texture compressor
ISPC texcomp is so, so much faster and supports bc6 (hdr) as well as bc5 and others down to bc1.
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2024-02-16 03:30:02 +04:00 |
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c20834dbce
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Refactor renderer into separate file
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2024-02-15 21:44:58 +04:00 |
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9c441c067a
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Fancy bunny texture, use color if texture is not bound
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2024-02-15 16:56:50 +04:00 |
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406c40280c
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Working mipmaps
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2024-02-15 16:38:16 +04:00 |
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d3f0664da6
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Almost working compressed textures
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2024-02-15 04:23:18 +04:00 |
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ad3210a08f
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Add basisu texture compressor to assetc, improve build process for asset manifest, should cache faster now
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2024-02-13 03:19:10 +04:00 |
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d21d128633
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Got uvs
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2024-02-12 19:39:14 +04:00 |
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9277c010c8
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Unified shaders, now vertex and fragment live in the same file
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2024-02-12 17:58:50 +04:00 |
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a837984d55
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Rewrite how all assets are loaded to make it easier to use
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2024-02-09 01:34:33 +04:00 |
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0a1d17cf9c
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Mesh loading and rendering
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2024-02-07 02:28:43 +04:00 |
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