d708144dca
Add compute shader support
2024-09-10 13:05:27 +04:00
8e9cb3fa5b
Start implementing alpha mask instead of alpha blend for everything,
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add debug bounds rendering
2024-08-24 23:26:01 +04:00
8031b77c8a
Bring back translucent rendering, try to optimize shaders, try figuring out which materials are masked
2024-08-24 17:25:07 +04:00
b4c3bcba94
Add tracy profiler, use multi draw indirect for shadows, use Bistro scene
2024-07-28 16:39:46 +04:00
551f92c64e
Bring back textures, add sorting by mesh
2024-07-27 21:05:50 +04:00
6a0d8348f1
Revert "Try interleaved vertex attributes" it's slower :(
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This reverts commit f21bc2245a9629981ce9719c3c500c8614da83fa.
2024-07-26 17:04:01 +04:00
f21bc2245a
Try interleaved vertex attributes
2024-07-26 11:53:29 +04:00
8033d99423
Start fixing 0.13 build
2024-07-13 11:56:31 +04:00
b4a2b1d728
Alpha blending!
2024-03-14 19:20:26 +04:00
78eebc1e17
Broken frustum culling
2024-03-04 04:49:04 +04:00
73501f7991
Basic directional shadow map
2024-03-02 15:41:49 +04:00
aec4a4a882
Ignore case when checking texture naming convention
2024-02-28 17:26:14 +04:00
8fa5c63039
Load external textures for scenes
2024-02-28 17:16:44 +04:00
7b15f55173
Support odd sized textures, fix segfault in AssetManager
2024-02-28 16:43:44 +04:00
35ff95e694
Make it easier to define materials in code
2024-02-28 00:34:40 +04:00
eebc26e7fb
Load normal maps
2024-02-27 21:13:26 +04:00
d33d6b2454
Load gltf with embedded albedo, metallic and roughness maps
2024-02-27 00:01:58 +04:00
2067a133f8
Extract textures from assimp too!
2024-02-26 04:27:58 +04:00
e0e951c46b
Loading of complex scene graphs is now working well!
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Managed to load a huge glb file, not included in commit cause I don't want to use
lots of storage in git lfs
2024-02-25 03:32:53 +04:00
5f426c61de
First scene loaded, discovered an issue with ubo's, weird stuff in fullscreen
2024-02-24 23:57:31 +04:00
96449b65d7
Remove some unused code, unify how files are output from assetc
2024-02-24 16:34:34 +04:00
59ccd86a5d
Basic scene graph with inherited transforms
2024-02-23 22:04:46 +04:00
756f4fa6f9
Simplify build.zig, support installing multiple asset outputs
2024-02-23 21:27:08 +04:00
672bce7fe6
Revamp asset build process, split asset manifest generation into own step
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This is a framework for outputting arbitrary number of cooked assets from a single
source asset. For example multiple meshes, textures, animations, etc. from a single gltf file.
2024-02-22 23:50:54 +04:00
1c5b0357a8
Fix mipmap gen for normal maps
2024-02-19 08:18:12 +04:00
8f40efc6a2
Working normal maps!
2024-02-19 08:05:00 +04:00
6e75910bef
Add tangents
2024-02-19 04:12:19 +04:00
e764879f17
Fix incorrect double srgb conversion (stb already handles srgb->linear conversion)
2024-02-19 00:48:30 +04:00
d3370cc559
Custom mipmap gen, output linear textures from assetc
2024-02-19 00:38:04 +04:00
03c1d181e1
Fix texture compression bug, remove basisu
2024-02-16 04:07:38 +04:00
4b4ff4e176
Cleanup, start replacing basisu with ispc texture compressor
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ISPC texcomp is so, so much faster and supports bc6 (hdr) as well as bc5 and others down to bc1.
2024-02-16 03:30:02 +04:00
c20834dbce
Refactor renderer into separate file
2024-02-15 21:44:58 +04:00
9c441c067a
Fancy bunny texture, use color if texture is not bound
2024-02-15 16:56:50 +04:00
406c40280c
Working mipmaps
2024-02-15 16:38:16 +04:00
d3f0664da6
Almost working compressed textures
2024-02-15 04:23:18 +04:00
ad3210a08f
Add basisu texture compressor to assetc, improve build process for asset manifest, should cache faster now
2024-02-13 03:19:10 +04:00
d21d128633
Got uvs
2024-02-12 19:39:14 +04:00
9277c010c8
Unified shaders, now vertex and fragment live in the same file
2024-02-12 17:58:50 +04:00
a837984d55
Rewrite how all assets are loaded to make it easier to use
2024-02-09 01:34:33 +04:00
0a1d17cf9c
Mesh loading and rendering
2024-02-07 02:28:43 +04:00