15 Commits

Author SHA1 Message Date
52cdbef876 Hardcore Vulkan migration began 2024-09-21 21:09:17 +04:00
b4c3bcba94 Add tracy profiler, use multi draw indirect for shadows, use Bistro scene 2024-07-28 16:39:46 +04:00
23f5c6836a Zig 0.13.0 update 2024-07-13 20:05:53 +04:00
8033d99423 Start fixing 0.13 build 2024-07-13 11:56:31 +04:00
78eebc1e17 Broken frustum culling 2024-03-04 04:49:04 +04:00
d33d6b2454 Load gltf with embedded albedo, metallic and roughness maps 2024-02-27 00:01:58 +04:00
e0e951c46b Loading of complex scene graphs is now working well!
Managed to load a huge glb file, not included in commit cause I don't want to use
lots of storage in git lfs
2024-02-25 03:32:53 +04:00
03c1d181e1 Fix texture compression bug, remove basisu 2024-02-16 04:07:38 +04:00
ad3210a08f Add basisu texture compressor to assetc, improve build process for asset manifest, should cache faster now 2024-02-13 03:19:10 +04:00
2f3998ddfd Add toggle fullscreen and toggle vsync hotkeys, improve DPI awareness on windows 2024-02-12 22:38:15 +04:00
a4d78d36f6 Replace zlm with zalgebra, fix culling to be backface 2024-02-11 02:50:51 +04:00
9f60d48ae2 Add basic camera controls, try to fix terrible lag 2024-02-10 01:05:25 +04:00
0a1d17cf9c Mesh loading and rendering 2024-02-07 02:28:43 +04:00
9945fa5b40 Remove glad, fix windows build, finally a good base 2024-02-03 04:27:10 +04:00
8d397f3941
Initial commit 2024-01-30 16:46:50 +04:00