Logo
Explore Help
Sign In
sergeypdev/engine
1
0
Fork 0
You've already forked engine
Code Issues 20 Pull Requests Actions Packages Projects 1 Releases Wiki Activity
88 Commits 1 Branch 0 Tags
Go to file
Clone
Open with VS Code Open with VSCodium Open with Intellij IDEA
Download ZIP Download TAR.GZ Download BUNDLE
sergeypdev 8031b77c8a Bring back translucent rendering, try to optimize shaders, try figuring out which materials are masked
2024-08-24 17:25:07 +04:00
assets
Bring back translucent rendering, try to optimize shaders, try figuring out which materials are masked
2024-08-24 17:25:07 +04:00
libs
Cleanup, start replacing basisu with ispc texture compressor
2024-02-16 03:30:02 +04:00
src
Bring back translucent rendering, try to optimize shaders, try figuring out which materials are masked
2024-08-24 17:25:07 +04:00
tools
Bring back translucent rendering, try to optimize shaders, try figuring out which materials are masked
2024-08-24 17:25:07 +04:00
.gitattributes
Load gltf with embedded albedo, metallic and roughness maps
2024-02-27 00:01:58 +04:00
.gitignore
Zig 0.13.0 update
2024-07-13 20:05:53 +04:00
build.zig
Add tracy profiler, use multi draw indirect for shadows, use Bistro scene
2024-07-28 16:39:46 +04:00
build.zig.zon
Add tracy profiler, use multi draw indirect for shadows, use Bistro scene
2024-07-28 16:39:46 +04:00
init.lua
Fix hot reload for gl
2024-02-04 21:39:21 +04:00
README.md
Add readme
2024-07-28 20:34:06 +04:00

README.md

Test

Description
No description provided
Readme 1.2 GiB
Languages
Zig 73.9%
C 23.8%
GLSL 2.3%
Powered by Gitea Version: 1.23.5 Page: 84ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API