bb8b29263f
Use view frustum to calculate directional light projection, add a bunch of debug stuff for frustums
2024-03-11 19:57:25 +04:00
6b4fe69505
Refactor lights
2024-03-09 21:22:42 +04:00
f1123a1e15
BLOOM!
2024-03-05 19:29:27 +04:00
76603cbb3b
More complex ACES
2024-03-05 03:18:46 +04:00
a2c5366b29
Move gamma correction into post processing
2024-03-05 02:20:56 +04:00
0b6d8c392a
Basic post processing (spooky)
2024-03-05 02:19:17 +04:00
1504c9c2e6
Fix dir_light shadow acne
2024-03-05 00:07:37 +04:00
2e8ae535a8
Switch to using [0, 1] depth in NDC like DirectX and Vulkan
2024-03-04 22:39:57 +04:00
83b9d64235
Add shadowmap frustum culling. Fix too large shadow bias
2024-03-04 16:10:15 +04:00
1633957d07
Correct frustum culling, finally!
2024-03-04 15:51:23 +04:00
78eebc1e17
Broken frustum culling
2024-03-04 04:49:04 +04:00
0bd5985d07
Fix rotation, improve shadow bias
2024-03-03 00:21:11 +04:00
95d30aacda
Point light shadow maps with filtering, improve bias with normal offset
2024-03-02 23:23:46 +04:00
daf85fc614
Proper (but unoptimized) PCF
2024-03-02 17:32:36 +04:00
73501f7991
Basic directional shadow map
2024-03-02 15:41:49 +04:00
aec4a4a882
Ignore case when checking texture naming convention
2024-02-28 17:26:14 +04:00
8fa5c63039
Load external textures for scenes
2024-02-28 17:16:44 +04:00
7b15f55173
Support odd sized textures, fix segfault in AssetManager
2024-02-28 16:43:44 +04:00
35ff95e694
Make it easier to define materials in code
2024-02-28 00:34:40 +04:00
eebc26e7fb
Load normal maps
2024-02-27 21:13:26 +04:00
d33d6b2454
Load gltf with embedded albedo, metallic and roughness maps
2024-02-27 00:01:58 +04:00
2067a133f8
Extract textures from assimp too!
2024-02-26 04:27:58 +04:00
e0e951c46b
Loading of complex scene graphs is now working well!
...
Managed to load a huge glb file, not included in commit cause I don't want to use
lots of storage in git lfs
2024-02-25 03:32:53 +04:00
892c2c643a
Add GL debug logging (didn't help though), turns out my fences were in the wrong place, whoops
2024-02-25 00:32:04 +04:00
5f426c61de
First scene loaded, discovered an issue with ubo's, weird stuff in fullscreen
2024-02-24 23:57:31 +04:00
96449b65d7
Remove some unused code, unify how files are output from assetc
2024-02-24 16:34:34 +04:00
59ccd86a5d
Basic scene graph with inherited transforms
2024-02-23 22:04:46 +04:00
756f4fa6f9
Simplify build.zig, support installing multiple asset outputs
2024-02-23 21:27:08 +04:00
672bce7fe6
Revamp asset build process, split asset manifest generation into own step
...
This is a framework for outputting arbitrary number of cooked assets from a single
source asset. For example multiple meshes, textures, animations, etc. from a single gltf file.
2024-02-22 23:50:54 +04:00
e32387ca72
PBR!!!
2024-02-21 05:25:33 +04:00
73733776d8
Do lighting calculations in view space
2024-02-21 02:58:53 +04:00
1c5b0357a8
Fix mipmap gen for normal maps
2024-02-19 08:18:12 +04:00
8f40efc6a2
Working normal maps!
2024-02-19 08:05:00 +04:00
6e75910bef
Add tangents
2024-02-19 04:12:19 +04:00
e764879f17
Fix incorrect double srgb conversion (stb already handles srgb->linear conversion)
2024-02-19 00:48:30 +04:00
d3370cc559
Custom mipmap gen, output linear textures from assetc
2024-02-19 00:38:04 +04:00
03c1d181e1
Fix texture compression bug, remove basisu
2024-02-16 04:07:38 +04:00
4b4ff4e176
Cleanup, start replacing basisu with ispc texture compressor
...
ISPC texcomp is so, so much faster and supports bc6 (hdr) as well as bc5 and others down to bc1.
2024-02-16 03:30:02 +04:00
c20834dbce
Refactor renderer into separate file
2024-02-15 21:44:58 +04:00
9c441c067a
Fancy bunny texture, use color if texture is not bound
2024-02-15 16:56:50 +04:00
406c40280c
Working mipmaps
2024-02-15 16:38:16 +04:00
d3f0664da6
Almost working compressed textures
2024-02-15 04:23:18 +04:00
a3c93ef8cf
Add gitattributes and first test texture
2024-02-13 03:29:55 +04:00
bbbc383535
Remove unused manymouse
2024-02-13 03:19:34 +04:00
ad3210a08f
Add basisu texture compressor to assetc, improve build process for asset manifest, should cache faster now
2024-02-13 03:19:10 +04:00
2f3998ddfd
Add toggle fullscreen and toggle vsync hotkeys, improve DPI awareness on windows
2024-02-12 22:38:15 +04:00
d21d128633
Got uvs
2024-02-12 19:39:14 +04:00
9277c010c8
Unified shaders, now vertex and fragment live in the same file
2024-02-12 17:58:50 +04:00
6e46c54e6e
Gamma correction and add missing light intensity
2024-02-12 16:40:31 +04:00
70ff9c17b5
QOL improvements, add ground plane, add adjustable cam speed
2024-02-12 16:24:07 +04:00