4b4ff4e176
Cleanup, start replacing basisu with ispc texture compressor
...
ISPC texcomp is so, so much faster and supports bc6 (hdr) as well as bc5 and others down to bc1.
2024-02-16 03:30:02 +04:00
c20834dbce
Refactor renderer into separate file
2024-02-15 21:44:58 +04:00
9c441c067a
Fancy bunny texture, use color if texture is not bound
2024-02-15 16:56:50 +04:00
406c40280c
Working mipmaps
2024-02-15 16:38:16 +04:00
d3f0664da6
Almost working compressed textures
2024-02-15 04:23:18 +04:00
a3c93ef8cf
Add gitattributes and first test texture
2024-02-13 03:29:55 +04:00
bbbc383535
Remove unused manymouse
2024-02-13 03:19:34 +04:00
ad3210a08f
Add basisu texture compressor to assetc, improve build process for asset manifest, should cache faster now
2024-02-13 03:19:10 +04:00
2f3998ddfd
Add toggle fullscreen and toggle vsync hotkeys, improve DPI awareness on windows
2024-02-12 22:38:15 +04:00
d21d128633
Got uvs
2024-02-12 19:39:14 +04:00
9277c010c8
Unified shaders, now vertex and fragment live in the same file
2024-02-12 17:58:50 +04:00
6e46c54e6e
Gamma correction and add missing light intensity
2024-02-12 16:40:31 +04:00
70ff9c17b5
QOL improvements, add ground plane, add adjustable cam speed
2024-02-12 16:24:07 +04:00
117977b873
Multiple bunnies with multiple colored lights
2024-02-12 15:54:55 +04:00
b749d43415
Multiple meshes + 1 point light
...
almost went crazy debuggging issue with multiple UBOs block bindings :)))))
Turns out if you specify layout(binding=X) in shader and later call glUniformBlockBinding (cause you don't know what you're doing)
it will mess up all your bindings, and your camera UBO will be fed to a lights array ubo and good luck debugging that.
2024-02-12 03:56:36 +04:00
a4d78d36f6
Replace zlm with zalgebra, fix culling to be backface
2024-02-11 02:50:51 +04:00
9f60d48ae2
Add basic camera controls, try to fix terrible lag
2024-02-10 01:05:25 +04:00
1944338402
Deleted triangle stuff
2024-02-09 02:16:49 +04:00
d5bfda3300
Hot reload works again with the new asset system
2024-02-09 02:12:08 +04:00
a837984d55
Rewrite how all assets are loaded to make it easier to use
2024-02-09 01:34:33 +04:00
d91484e992
Redo how assets are loaded, remove explicit load/unload calls
...
This will make code simpler because game code will never explicitly
unload assets or retain runtime asset handles!
2024-02-08 21:48:18 +04:00
0a1d17cf9c
Mesh loading and rendering
2024-02-07 02:28:43 +04:00
894e6e54c4
Bring back OpenGL version print
2024-02-04 21:45:17 +04:00
f227d4cedd
Fix hot reload for gl
2024-02-04 21:39:21 +04:00
9945fa5b40
Remove glad, fix windows build, finally a good base
2024-02-03 04:27:10 +04:00
126a18b66b
First triangle, wow
2024-01-30 20:13:44 +04:00
0390109ff4
Add game_init_window, separate window and game hot reload
2024-01-30 17:34:43 +04:00
8d397f3941
Initial commit
2024-01-30 16:46:50 +04:00