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52cdbef876
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Hardcore Vulkan migration began
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2024-09-21 21:09:17 +04:00 |
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d708144dca
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Add compute shader support
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2024-09-10 13:05:27 +04:00 |
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743e3293bd
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Use variance shadow maps, tweak CSM splits
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2024-09-08 22:16:12 +04:00 |
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e122804766
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Allow passing shader defines when resolving shader programs
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2024-09-01 12:27:39 +04:00 |
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9226b61988
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Add shader preprocessor with #include support and refactor shaders to remove a bunch of duplicates
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2024-09-01 11:40:25 +04:00 |
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8e9cb3fa5b
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Start implementing alpha mask instead of alpha blend for everything,
add debug bounds rendering
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2024-08-24 23:26:01 +04:00 |
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8031b77c8a
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Bring back translucent rendering, try to optimize shaders, try figuring out which materials are masked
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2024-08-24 17:25:07 +04:00 |
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637ad85979
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Async asset watch
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2024-08-24 17:23:55 +04:00 |
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bf4f6a5fc2
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Fix PBR equations, add fake IBL
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2024-08-03 17:41:53 +04:00 |
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37f603dc8a
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Use radix sort for sorting draw commands, add ambient light, tweak lighting
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2024-08-03 09:44:09 +04:00 |
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9a6ba0dc7f
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Add readme
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2024-07-28 20:34:06 +04:00 |
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b4c3bcba94
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Add tracy profiler, use multi draw indirect for shadows, use Bistro scene
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2024-07-28 16:39:46 +04:00 |
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551f92c64e
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Bring back textures, add sorting by mesh
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2024-07-27 21:05:50 +04:00 |
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6a0d8348f1
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Revert "Try interleaved vertex attributes" it's slower :(
This reverts commit f21bc2245a9629981ce9719c3c500c8614da83fa.
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2024-07-26 17:04:01 +04:00 |
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b0163b1f6b
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Try to optimize for many draw calls
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2024-07-26 17:03:35 +04:00 |
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f21bc2245a
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Try interleaved vertex attributes
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2024-07-26 11:53:29 +04:00 |
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3daad6b31b
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Add z prepass, huge mesh shader lighting optimization (2ms vs 0.2ms)
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2024-07-24 12:34:37 +04:00 |
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c27e1cecc3
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Proper multi draw indirect for all meshes!
Also refactoring for SSBO to more easily create them
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2024-07-21 19:48:54 +04:00 |
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a39fdad1a0
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Remove unnecessary special case in BuddyAllocator.free
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2024-07-20 17:53:11 +04:00 |
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2c385c7656
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Implement buddy allocator to be able to use a single buffer for all geometry on GPU
This will allow me to draw everything in a single CPU draw call
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2024-07-20 17:50:25 +04:00 |
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23f5c6836a
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Zig 0.13.0 update
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2024-07-13 20:05:53 +04:00 |
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8033d99423
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Start fixing 0.13 build
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2024-07-13 11:56:31 +04:00 |
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f92283d152
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Start using SSBOs for lights
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2024-03-15 18:35:09 +04:00 |
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a41e4b64d3
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Fix direct shadow shimmering when view is changed
- Use bounding sphere of frustum instead of bbox
- Snap directional light projection offset to texels
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2024-03-15 04:44:23 +04:00 |
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b4a2b1d728
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Alpha blending!
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2024-03-14 19:20:26 +04:00 |
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a865ea4ab7
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Use bounding sphere instead of AABB to calculate projection matrix for CSM split
This reduces flickering somewhat because shadow map resolution doesn't change so much
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2024-03-12 17:05:11 +04:00 |
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7600db3dca
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Tweak cascades more
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2024-03-12 16:36:05 +04:00 |
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acbaec8e1d
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Cascaded shadow maps working!
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2024-03-12 16:33:24 +04:00 |
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5748f3b27e
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Slightly broken CSM, need to figure out how to choose correct split in shader
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2024-03-12 02:32:29 +04:00 |
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bb8b29263f
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Use view frustum to calculate directional light projection, add a bunch of debug stuff for frustums
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2024-03-11 19:57:25 +04:00 |
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6b4fe69505
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Refactor lights
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2024-03-09 21:22:42 +04:00 |
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f1123a1e15
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BLOOM!
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2024-03-05 19:29:27 +04:00 |
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76603cbb3b
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More complex ACES
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2024-03-05 03:18:46 +04:00 |
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a2c5366b29
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Move gamma correction into post processing
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2024-03-05 02:20:56 +04:00 |
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0b6d8c392a
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Basic post processing (spooky)
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2024-03-05 02:19:17 +04:00 |
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1504c9c2e6
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Fix dir_light shadow acne
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2024-03-05 00:07:37 +04:00 |
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2e8ae535a8
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Switch to using [0, 1] depth in NDC like DirectX and Vulkan
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2024-03-04 22:39:57 +04:00 |
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83b9d64235
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Add shadowmap frustum culling. Fix too large shadow bias
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2024-03-04 16:10:15 +04:00 |
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1633957d07
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Correct frustum culling, finally!
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2024-03-04 15:51:23 +04:00 |
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78eebc1e17
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Broken frustum culling
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2024-03-04 04:49:04 +04:00 |
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0bd5985d07
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Fix rotation, improve shadow bias
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2024-03-03 00:21:11 +04:00 |
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95d30aacda
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Point light shadow maps with filtering, improve bias with normal offset
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2024-03-02 23:23:46 +04:00 |
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daf85fc614
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Proper (but unoptimized) PCF
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2024-03-02 17:32:36 +04:00 |
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73501f7991
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Basic directional shadow map
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2024-03-02 15:41:49 +04:00 |
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aec4a4a882
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Ignore case when checking texture naming convention
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2024-02-28 17:26:14 +04:00 |
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8fa5c63039
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Load external textures for scenes
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2024-02-28 17:16:44 +04:00 |
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7b15f55173
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Support odd sized textures, fix segfault in AssetManager
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2024-02-28 16:43:44 +04:00 |
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35ff95e694
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Make it easier to define materials in code
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2024-02-28 00:34:40 +04:00 |
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eebc26e7fb
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Load normal maps
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2024-02-27 21:13:26 +04:00 |
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d33d6b2454
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Load gltf with embedded albedo, metallic and roughness maps
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2024-02-27 00:01:58 +04:00 |
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